When I started working in the video game industry, I was desperate to find information about the structure of the industry, its major players, and the basics of video game marketing and public relations. Likewise, many up-and-coming independent and established developers are looking for alternative methods of getting their games out there.
While working on my new entry about industry production-distribution channels, I discovered a very interesting writeup by Simon Hill titled “What is the Difference Between Developers and Publishers?”, which explains the basic definition of each side, along with their mission and tasks. Simon dug into the nature of relations between video game developers and publishers and highlighted some of the advantages and disadvantages of releasing a game with a publisher.
I also stumbled upon Scott Steinberg’s “Game Theory”, a 12-minute talk about relationship between publisher and developer, which touches upon a wide variety of topics ranging from royalty rights to profit and market analysis.
I found these two pieces very intriguing and believe that every independent developer should be aware of the potential benefits and risks to be able to make a fully informed decision. I am sure that the following pieces will shed some light on this question.
Simon Hill’s article “What is the difference between developers and publishers” is here.
Video Game Developers vs Publishers: Who Wins?